<Feat Id="193" Name="Aspect of the Beast" Type="General">
  <description>Whether by magic or a curse of your blood, some part of you is more beast than man.</description>
  <prerequisites>wild shape class feature, see Special.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it. Night Senses (Ex) If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet. Claws of the Beast (Ex) You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small). Predators Leap (Ex) You can make a running jump without needing to run 10 feet before you jump. Wild Instinct (Ex) You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.</benefit>
  <normal>
  </normal>
  <special>A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).</special>
  <source>Advanced Players Guide</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>